Charity OP – Saturday, September 14, 2019

Charity OP – Saturday, September 14, 2019

REGISTER NOW

When – Saturday, September 14, 2019
Time – 8:00 AM – 4:00 PM
Cost – $55 per person – $45 if you pre-registrar good through 9/13/2019 at 9:00PM

$10 of each entry fee will be donated to the Jarrettsville Manor Memorial VFW Post 8672. Our goal is to raise $2000 or more through entry fees and raffle ticket sales. Let’s make it happen!

Timeline:
• Registration and Chrono – 8:00AM
• Mandatory Safety Brief – 9:30PM (It is important that everyone be at the game ON TIME and registered and chronoed before the safety brief so we can go over the ground rules and make sure everyone understands the rules and safety precautions.)

10:00AM – Teams head to respawns
10:15AM – First Half Starts
12:30PM – First Half Ends

12:30PM – Lunch Break (use this time to strategize)

2:00PM – Teams head to respawns
2:15PM – First Half Starts
4:00PM – First Half EndsPM – Teams head to respawns

4:00PM – Giveaways/Raffles

Rules:
• Barrel Sleeves are REQUIRED! (Available for purchase on site for $5) ACTUAL SOCKS, OR GLOVES ARE NOT ACCEPTABLE AS BARREL COVER. MUST BE AN OFFICIAL APPROVED COVER!
• Dead Rags REQUIRED (Available for $1)
• Full seal ANSI rated goggles & full mouth, face, and ears protection (like the mesh iron lower face masks) for players 18+ of age
• Players under 18 must wear a full unmodified paintball mask (rentals available)
• Minimum engagement distance =15 Feet
• No BB requirements!

FPS Limits:
• Automatic Weapons – 400 FPS w/ .20g BB (Minimum Engagement Distance of 15 feet)
• DMR – 450 FPS w/ .20g BB (Minimum Engagement Distance of 50 feet)
• Bolt Action Sniper Rifles – 500 FPS w/ .25g BB (Minimum Engagement Distance of 100 feet)

Rental Information:
Anyone who needs rentals will need to reserve them before the day of the game so we can get prepared! YOU NEED TO RESERVE YOUR GUN AT LEAST 1 WEEK PRIOR TO THE EVENT, THERE WILL LIKELY NOT BE ANY AVAILABLE IF YOU DO NOT RESERVE A RENTAL!!!
http://www.eastcoastairsoft.net/east-coast-airsoft-rental-information-a-131.html

========== MISSIONS ==========

Overview:

A group of allied forces have crash landed in Robinhood, and are in need of immediate evac. A high profile Terrorist Leader and his followers have captured the downed allies. They are somewhere on the village side of the road. Both teams start across the creek, one on the far right and one on the far left.  The teams are given coordinates to locate some Intel as to where the Leader is located.

Once the Leader has been captured he must be taken to the tower. The Leader will only have a pistol as their weapon and once players get inside a certain area they are allowed to shoot and be shot at by the Leader and his followers.  Make sure you stay on your toes there may be some twists along the way.

Objective:

Both teams must capture the Terrorist Leader, and save the captured allies. Bring the captured terrorist leader to the Tower, safely and alive, for interrogation.

Details: 

  • Starting Points – D3 and B8 – a coin flip will determine which side your team starts on.
  • Terrorist Leader
    • The Leader has 3 followers that also have the ability to shoot players.
    • The Leader and the 3 followers will have balloons tied to them.  Once the 4 balloons are shot they lose their ability to shoot back.  The Leader then must be physically captured and taken to the Tower.
    • Once the Leader is captured if he is left unattended by the capturing team he is now active again and can be recaptured by the other team.  If this happens, the Leader must remain in his last place until he is recaptured.
  • Allies – The 3 allies will become players of the team who first captures the Leader.
  • Respawns
    • Respawns = I7, G10 and G5.5 – These can be used by any team.
    • Once a player makes it inside the Leader’s 50 foot radius if they get shot Orange Team will respawn at L3 and Green Team will respawn at L7.  Players will have to wait for 45 seconds before returning to the game.  These respawns can be used by any player of that team, they do not have to be shot by the terrorist to use the respawn.
    • Respawns are touch and go. Don’t stand around the respawn unless you are okay with getting shot at constantly.  You CANNOT shoot from the respawn.

Side Mission:

A loan Ally was separated from the group and is badly injured.  He knows where the rest of the group is but it’s taking him a long time to get there.  Find the Ally and you get 5 raffle tickets.  The Ally will be hiding somewhere in J5/6 through K5/6.  He will be designated by a blue vest and will be in the playing area for the first half.

Second Half or Once the Leader is captured: 

  • If a team captures the Leader in the 1st half of the game but does not get him to the Tower then at the start of the 2nd half the team that captured the Leader will start with 10 players at their last location with the Leader.  We will switch starting points for the second half.
  • If a team completes the entire mission in the 1st half then the Leader will now be moved to the Doll House and Teams will start at I2 and M6.  The winning team of the 1st half will choose their starting location.  There will be no shooting by the Leader this time, just capture the Leader and take him to the Helicopter for exfil.

Click the links below for a printable version of the:

Night OPS VI – Saturday, June 8, 2019

Night OPS VI – Saturday, June 8, 2019

REGISTER NOW

When – Saturday, June 8, 2019
Time – 2:30 PM – 10:00 PM
Cost – $40 per person – $32 if you pre-registrar good through 6/7/2019 at 9:00PM

Timeline:
• Registration and Chrono – 2:30PM
• Mandatory Safety Brief – 4:00PM (It is important that everyone be at the game ON TIME and registered and chronoed before the safety brief so we can go over the ground rules and make sure everyone understands the rules and safety precautions.)

4:30PM: First Half Starts

6:45PM: Dinner Break

7:45PM: Second Half Starts

10:00PM: Second Half Ends & GIVEAWAYS!

Rules:
• Barrel Sleeves are REQUIRED! (Available for purchase on site for $5) ACTUAL SOCKS, OR GLOVES ARE NOT ACCEPTABLE AS BARREL COVER. MUST BE AN OFFICIAL APPROVED COVER!
• Dead Rags REQUIRED (Available for $1)
• Full seal ANSI rated goggles & full mouth, face, and ears protection (like the mesh iron lower face masks) for players 18+ of age
• Players under 18 must wear a full unmodified paintball mask (rentals available)
• Minimum engagement distance =15 Feet
• No BB requirements!

FPS Limits:
• Automatic Weapons – 400 FPS w/ .20g BB (Minimum Engagement
Distance of 15 feet)
• DMR – 450 FPS w/ .20g BB (Minimum Engagement Distance of 50
feet)
• Bolt Action Sniper Rifles – 500 FPS w/ .25g BB (Minimum
Engagement Distance of 100 feet)

Rental Information:
Anyone who needs rentals will need to reserve them before the day of the game so we can get prepared! YOU NEED TO RESERVE YOUR GUN AT LEAST 1 WEEK PRIOR TO THE EVENT, THERE WILL LIKELY NOT BE ANY AVALIABLE IF YOU DO NOT RESERVE A RENTAL!!!
http://www.eastcoastairsoft.net/east-coast-airsoft-rental-information-a-131.html

========== MISSIONS ==========
Click the links below for a printable version of the:

BIG Airsoft GAME – Sunday, March 24, 2019

BIG Airsoft GAME – Sunday, March 24, 2019

REGISTER NOW

When Sunday, March 24, 2019
Time – 8:00 AM – 4:00 PM
Cost – $40 per person – $32 if you pre-registrar good through 3/23/2019 at 9:00PM

Timeline:
• 8:00AM: Registration and Chrono
• 9:30AM: Mandatory Safety Brief – It is important that everyone be at the game ON TIME and registered and chronoed before the safety brief so we can go over the ground rules and make sure everyone understands the rules and safety precautions.

• 10:00AM: First Half Session Starts
• 12:30PM: First Half Ends
• 12:30PM: Lunch Break
• 2:00 PM: Lunch Ends
• 2:00PM: Second Half Starts
• 4:00PM: Second Half Ends & GIVEAWAYS!
 
Rules:

• Barrel Sleeves are REQUIRED! (Available for purchase on site for $5) ACTUAL SOCKS, OR GLOVES ARE NOT ACCEPTABLE AS BARREL COVER. MUST BE AN OFFICIAL APPROVED COVER!
• Dead Rags REQUIRED (Available for $1)
• Full seal ANSI rated goggles & full mouth, face, and ears protection (like the mesh iron lower face masks) for players 18+ of age
• Players under 18 must wear a full unmodified paintball mask (rentals available)
• Minimum engagement distance =15 Feet
• No BB requirements!

FPS Limits:
• Automatic Weapons – 400 FPS w/ .20g BB (Minimum Engagement
Distance of 15 feet)
• DMR – 450 FPS w/ .20g BB (Minimum Engagement Distance of 50
feet)
• Bolt Action Sniper Rifles – 500 FPS w/ .25g BB (Minimum
Engagement Distance of 100 feet)

Rental Information:
Anyone who needs rentals will need to reserve them before the day of the game so we can get prepared! YOU NEED TO RESERVE YOUR GUN AT LEAST 1 WEEK PRIOR TO THE EVENT, THERE WILL LIKELY NOT BE ANY AVALIABLE IF YOU DO NOT RESERVE A RENTAL!!!
http://www.eastcoastairsoft.net/east-coast-airsoft-rental-information-a-131.html

========== MISSIONS ==========

Hill People vs. Villagers

Overview / Main Objective:

  • There will be two teams: the Hill People and the
  • Each team will start with 3 flags which also double as mobile respawns.
  • Each team’s objective is to maintain control of their 3 original flags, while overtaking control of the other teams 3 flags.
  • The team with the most flags at the end of each half wins the round. We will switch sides after lunch.

Secondary Objective:

  • Dirty Bomb
    • A Dirty Bomb allows a team to blow up a flag station and disable it and the area around it for 10 minutes.
    • Find 3 mini bombs to make a Dirty Bomb.
    • To call in a Dirty Bomb you must contact headquarters, we will meet you at your teams starting point where you will turn over your 3 mini bombs. Provide HQ with the flag station number you would like to disable.
    • An explosion will happen at the designated flag station and the 10 minute clock will start. ALL players in the kill radius are dead including your team, not just the enemy players.
  • Playing Cards
    • There will be multiple decks of cards spread through the field. You are trying to find them and get the best hand that is listed below.
    • You can only turn in 1 hand per half. So don’t be a card hoarder.
      • 1 Pair = 3 tickets
      • 3 of a Kind = 5 tickets
      • 4 of a Kind = 10 tickets
    • You are encouraged to trade cards with other players if you want!
  • Sniper
    • There is a sniper lurking between the Hill People and the Villagers who has stolen valuable supplies you need to recover for your team.
    • Gather a group of 5-8 people to recover the supplies without getting shot by the sniper.
    • You do not have a respawn when on the Sniper mission, so if you are hit you have to go back to your respawn and continue the regular objective.
    • If your team locates the supplies and takes them back to your starting point each player involved in the Sniper mission will receive 3 extra raffle tickets.

Details:

  • Starting Point
    • Each team will have a starting point that is only a starting point, it is NOT a respawn.
  • Mobile Respawn (Flags)
    • Mobile respawns are touch and go. Don’t stand around the mobile respawn unless you are okay with getting shot at constantly. You CANNOT shoot from the mobile respawn.  You must be outside of the 30 foot radius before you resume play.
  • Yelling
    • Under NO circumstances do we want to hear players yelling at each other for not calling their hits. For example:  “I shot you, you are out.  Call your hits.”
    • If we hear players yelling at each other we will enforce that each player go back to respawn.
  • Integrity Checking
    • Referees will be integrity checking all players throughout the game.
    • Referees will be 50 to 100 feet away when integrity checking.
    • Anyone blatantly ignoring hits should be sent to staging area for time out.